SOUND DESIGNER
BARCELONA — SPAIN

VÍCTOR
GUERRERO

Crafting worlds through sound

▸ Barcelona, Spain  ·  Game Audio Design  ·  Interactive Sound

scroll
Category 01

VIDEOGAMES

Three original game projects — full sound design from concept to final implementation.

Videogames Reel
16:9  ·  REPLACE WITH EMBED
add cover image
HORROR / MYSTERY
SFX  ·  FOLEY-BASED
DOLLS
Ceramic, mysterious and unsettling. Every creak, scratch and whisper built from real foley recordings — diary rustles, match strikes, character movements, UI feedback and more.
Foley Horror SFX UI Audio Ambience
add cover image
PARODY / CASUAL
SFX  ·  3 TRACKS  ·  VOICE REC & MIX
GUEIM
Parodic and casual. Full audio suite — original music, multilingual dialogue recording and mixing, keypad sounds, phone, mission cues, client and boss voice overs.
Music Dialogue 3 Languages Voice Over
add cover image
EXPERIMENTAL
SFX + AMBIENTS
AUBAC
Clingy, bitcrushed and experimental. Zone-specific ambients, object SFX, character actions and stylized dialogue one-shots — each sound as distorted as the world it inhabits.
Bitcrushed Ambients Experimental Dialogue
Category 02

MIDDLEWARE

Professional audio middleware implementation — adaptive, dynamic, interactive sound systems.

Middleware Reel
16:9  ·  REPLACE WITH EMBED
Middleware
FMOD
Full workflow proficiency — event design, parameters, snapshots, adaptive music, integration with game engines and runtime mixing.
Usage & Implementation
01
Middleware
WWISE
Full Wwise workflow — event authoring, RTPC parameters, states, switches, audio buses and engine integration from project setup to final mix.
Usage & Implementation
02
Featured Project
MASS
EFFECT 2
Ongoing SFX remaster — reimagining the iconic game's audio with modern techniques, spatial design and full Wwise interactive implementation.
⚙ WIP — ME2 REMASTER
03
Category 03

ENGINES

Sound design implemented directly at engine level — spatial audio, triggers, interactive states and VR.

Engines Reel
16:9  ·  REPLACE WITH EMBED
◈ VR AUDIO IMPLEMENTATION — LIVE RECORDING
Game Engine
UNREAL
MetaSounds, Quartz and audio components — building fully reactive soundscapes inside Unreal Engine from asset creation through implementation.
Sound Design & Usage
Game Engine
UNITY
Audio Mixer, spatial blending and full Unity VR audio — building immersive 3D soundscapes for virtual reality. The reel above is a live recording of a VR audio implementation session in Unity.
Sound Design + USAGE
◈ VR Implementation ◈

// Software Proficiency //

Pro Tools Cubase Logic Pro Ableton Live FL Studio FMOD Wwise Unreal Engine Unity Premiere Pro Photoshop Finale L-Acoustics
Background

ABOUT

Education
2026
Master in Music & Sound
for Entertainment
ENTI-UB — Barcelona
2025
HND Sound for
Audiovisual & Live Events
ITES — Barcelona
2023
HNC Video DJ
& Sound
CEV — Madrid
Experience
2026
Recording, Mixing
& Sound Design Assistant
Trafalgar 13
2025
Studio Sound
Technician
85 Studios
2023
Radio Sound
Technician Assistant
ClickRadio TV

Let's work together

GET
IN TOUCH

Open to game audio roles, freelance projects and collaborations.

11victor@pm.me